SCRIPS
Scrips are what you use to pay for your training. The Psicorps pays you
scrips for every confirmed kill that you make or participate in. We keep
track of how difficult an opponent is and don't think you can fool us
by killing a lot of small, insignificant enemies. We demand that you
fight within your means.
We only pay you scrips upon the death of an enemy.
At lower tours, bonus scrips are given to encourage and solidify
your interest in your career.
Similarly, once you've reached Second Lieutenant, you are recognized
and additionally rewarded for your experience and service to the Corps.
Scrips payout increases every round of combat that you land any successful
hit. This can be any amount of damage. Enemy size is also a factor.
Enemy class requirements can be calculated using the following formula:
(Tour Level * Tour Level) * 10
So for example, at tour level 25, you will need to fight enemies of class
6,250 or higher in order to receive maximum scrips. The further enemy
class drifts below your requirements, the less you get, eventually becoming
zero payout.
In addition to this, there is a maximum number of scrips you can earn
per hour of combat, and this is determined by your tour level. This
formula can be seen here:
Potential Scrips / HR:
Tour
10 = 9,000
15 = 13,500
20 = 18,000
25 = 22,500
30 = 27,000
35 = 31,500
40 = 36,000
45 = 40,500
50 = 45,000
55 = 49,500
60 = 54,000
65 = 58,500
70 = 63,000
75 = 67,500
At 80, the rank of Second Lieutenant is received, and scrip payout
is then doubled.