ENERGY CHARGE
Skill Tier : 2
Prerequisite : Stamina
Type : In combat
Target : Single
Command : actuate energy charge
Description:
Once trained, Energy Charge allows you to draw psychic energy from
a target you're in combat with and store it in a special reserve.
Targets of this power will get a saving throw, modified by your
compared intelligence, to avoid this drain.
As you drain your PE through normal use it will refill from this
reserve. The rate of return and maximum reserve are both based
upon your skill level.
Concentration : 0/100 (25)
Mental Disciplines
Iron Mind : 0/100 (1,000)
Inner Strength : 0/100 (2,500)
Body Fuel : 0/100 (7,500)
Psychokinetic Power : 0/100 (7,500)
Quicken Mind : 0/100 (1,000)
Speed of Thought : 0/100 (3,000)
Autohypnosis : 0/100 (7,500)
Psychokinetic Speed : 0/100 (7,500)
Physical Disciplines
Agility : 0/100 (1,000)
Dodge : 0/100 (2,500)
Riposte : 0/100 (5,000)
Total Defense : 0/100 (10,000)
Expertise : 0/100 (2,500)
Combat Reflexes : 0/100 (5,000)
Whirlwind Attack : 0/100 (10,000)
Stamina : 0/100 (1,000)
Body Hardness : 0/100 (2,500)
Healing : 0/100 (2,500)
Regeneration : 0/100 (5,000)
Resistance : 0/100 (10,000)
Energy Charge : 0/100 (2,500)
Overchannel : 0/100 (5,000)