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BIOCURRENT

Power Level : 2 Expertise : Psychokinesis Duration : Special Target : 2 Mobs max Cost : 10 Psionic Energy Maintain : 1 Psi per combat round + 2 SP Per Mob/Combat Round Command : actuate biocurrent [target] or [target],[target]

Description: You create an electrical current between you and up to two other mobs. The linked creatures take damage each round as long as you have SPs available to maintain the link. Leaving the room (either you or the mob) causes the link to break and you will have to re-establish it. Targets must be specified to use this power. Example: actuate biocurrent bear actuate biocurrent bear,wolf

Ability T Psi Sta M Area ------- - --- --- - ---- combat precognition 2 10 0 Y Clairsentience object reading 2 10 0 N Clairsentience astral construct 1 2 10 0 Y Metacreativity firefall 2 10 0 N Metacreativity lesser metaphysical weapon 2 10 0 N Metacreativity biocurrent 2 10 0 Y Psychokinesis control light 2 10 0 N Psychokinesis lesser concussion 2 25 0 N Psychokinesis biofeedback 2 10 0 Y Psychometabolism empathic transfer 2 10 0 N Psychometabolism iron jaw 2 10 0 Y Psychometabolism vigor 2 10 0 Y Psychometabolism chain 2 10 0 N Psychoportation dissipating touch 2 10 0 N Psychoportation demoralize 2 10 0 N Telepathy lesser mindlink 2 10 0 Y Telepathy T - Tier, Psi - Psi Cost, Sta - Stamina cost, M - Maintainable