Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7
BIOCURRENT
Power Level : 2
Expertise : Psychokinesis
Duration : Special
Target : 2 Mobs max
Cost : 10 Psionic Energy
Maintain : 1 Psi per combat round + 2 SP Per Mob/Combat Round
Command : actuate biocurrent [target] or [target],[target]
Description:
You create an electrical current between you and up to two other mobs.
The linked creatures take damage each round as long as you have SPs
available to maintain the link. Leaving the room (either you or the mob)
causes the link to break and you will have to re-establish it.
Targets must be specified to use this power.
Example:
actuate biocurrent bear
actuate biocurrent bear,wolf
Ability T Psi Sta M Area
------- - --- --- - ----
combat precognition 2 10 0 Y Clairsentience
object reading 2 10 0 N Clairsentience
astral construct 1 2 10 0 Y Metacreativity
firefall 2 10 0 N Metacreativity
lesser metaphysical weapon 2 10 0 N Metacreativity
biocurrent 2 10 0 Y Psychokinesis
control light 2 10 0 N Psychokinesis
lesser concussion 2 25 0 N Psychokinesis
biofeedback 2 10 0 Y Psychometabolism
empathic transfer 2 10 0 N Psychometabolism
iron jaw 2 10 0 Y Psychometabolism
vigor 2 10 0 Y Psychometabolism
chain 2 10 0 N Psychoportation
dissipating touch 2 10 0 N Psychoportation
demoralize 2 10 0 N Telepathy
lesser mindlink 2 10 0 Y Telepathy
T - Tier, Psi - Psi Cost, Sta - Stamina cost, M - Maintainable