Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7
CALL WEAPONRY
Power Level : 1
Expertise : Psychoportation
Duration : Dexterity * 15 rounds, give or take
Target : Self
Cost : 5 Psionic Energy
Maintain : None.
Command : actuate call weaponry
Description:
You randomly create a psimetal weapon called through psychic energy. This
new weapon is only temporary as forces attempt to pull it back to the
hole that it left.
Call Weaponry summons a weapon of 55 Weapon Class.
The type of weapon can vary from dagger, mace, sword and axe. Damage can be edge,
blunt, fire, ice or electric.
Ability T Psi Sta M Area
------- - --- --- - ----
expanded vision 1 10 0 N Clairsentience
psychic impression 1 5 0 N Clairsentience
undead sense 1 5 0 N Clairsentience
bolt 1 5 0 Y Metacreativity
pyrokinesis 1 5 0 N Metacreativity
kinetic punch 1 5 5 N Psychokinesis
valor 1 5 0 Y Psychokinesis
brightsight 1 10 0 Y Psychometabolism
talons 1 5 0 Y Psychometabolism
verve 1 15 0 Y Psychometabolism
burst 1 10 10 N Psychoportation
call weaponry 1 5 0 N Psychoportation
float 1 15 0 Y Psychoportation
daze 1 15 0 N Telepathy
telempathic projection 1 15 0 N Telepathy
T - Tier, Psi - Psi Cost, Sta - Stamina cost, M - Maintainable