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CALL WEAPONRY

Power Level : 1 Expertise : Psychoportation Duration : Dexterity * 15 rounds, give or take Target : Self Cost : 5 Psionic Energy Maintain : None. Command : actuate call weaponry

Description: You randomly create a psimetal weapon called through psychic energy. This new weapon is only temporary as forces attempt to pull it back to the hole that it left. Call Weaponry summons a weapon of 55 Weapon Class. The type of weapon can vary from dagger, mace, sword and axe. Damage can be edge, blunt, fire, ice or electric.

Ability T Psi Sta M Area ------- - --- --- - ---- expanded vision 1 10 0 N Clairsentience psychic impression 1 5 0 N Clairsentience undead sense 1 5 0 N Clairsentience bolt 1 5 0 Y Metacreativity pyrokinesis 1 5 0 N Metacreativity kinetic punch 1 5 5 N Psychokinesis valor 1 5 0 Y Psychokinesis brightsight 1 10 0 Y Psychometabolism talons 1 5 0 Y Psychometabolism verve 1 15 0 Y Psychometabolism burst 1 10 10 N Psychoportation call weaponry 1 5 0 N Psychoportation float 1 15 0 Y Psychoportation daze 1 15 0 N Telepathy telempathic projection 1 15 0 N Telepathy T - Tier, Psi - Psi Cost, Sta - Stamina cost, M - Maintainable