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COMBAT PRESCIENCE

Power Level : 3 Expertise : Clairsentience Duration : Wisdom * 15 rounds Target : Self Cost : 20 Psionic Energy Maintain : 3 Psi per combat round Command : actuate combat prescience <off>

Description: You create a psychic field that centers on you an spreads out into the immediate area. This gives you an impression that allows you to sense the movements of your enemies, providing you the insight to predict where your enemy will be and where the best place to strike them is, thus increasing the accuracy of your hit. You may turn off this power before the duration has elapses, however, there is always a cost to turn the power on.

Ability T Psi Sta M Area ------- - --- --- - ---- combat prescience 3 20 0 Y Clairsentience recall pain 3 20 0 N Clairsentience see invisibility 3 20 0 N Clairsentience astral construct 2 3 20 0 Y Metacreativity burning ray 3 60 0 N Metacreativity ectoplasmic cocoon 3 20 0 Y Metacreativity psycholuminescence 3 20 0 Y Metacreativity concussion 3 50 0 N Psychokinesis invisibility 3 20 0 Y Psychokinesis sever the tie 3 20 0 N Psychokinesis animal affinity 3 20 0 Y Psychometabolism bear claw 3 20 0 Y Psychometabolism body adjustment 3 20 0 N Psychometabolism painful touch 3 20 0 N Psychometabolism blur 3 20 3 Y Psychoportation levitate 3 20 0 Y Psychoportation lesser fate link 3 20 0 Y Telepathy mindlink 3 20 0 Y Telepathy T - Tier, Psi - Psi Cost, Sta - Stamina cost, M - Maintainable