Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7
COMBAT PRESCIENCE
Power Level : 3
Expertise : Clairsentience
Duration : Wisdom * 15 rounds
Target : Self
Cost : 20 Psionic Energy
Maintain : 3 Psi per combat round
Command : actuate combat prescience <off>
Description:
You create a psychic field that centers on you an spreads out into
the immediate area. This gives you an impression that allows you to
sense the movements of your enemies, providing you the insight to
predict where your enemy will be and where the best place to strike
them is, thus increasing the accuracy of your hit.
You may turn off this power before the duration has elapses, however,
there is always a cost to turn the power on.
Ability T Psi Sta M Area
------- - --- --- - ----
combat prescience 3 20 0 Y Clairsentience
recall pain 3 20 0 N Clairsentience
see invisibility 3 20 0 N Clairsentience
astral construct 2 3 20 0 Y Metacreativity
burning ray 3 60 0 N Metacreativity
ectoplasmic cocoon 3 20 0 Y Metacreativity
psycholuminescence 3 20 0 Y Metacreativity
concussion 3 50 0 N Psychokinesis
invisibility 3 20 0 Y Psychokinesis
sever the tie 3 20 0 N Psychokinesis
animal affinity 3 20 0 Y Psychometabolism
bear claw 3 20 0 Y Psychometabolism
body adjustment 3 20 0 N Psychometabolism
painful touch 3 20 0 N Psychometabolism
blur 3 20 3 Y Psychoportation
levitate 3 20 0 Y Psychoportation
lesser fate link 3 20 0 Y Telepathy
mindlink 3 20 0 Y Telepathy
T - Tier, Psi - Psi Cost, Sta - Stamina cost, M - Maintainable