Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7
CONDUCTIVE GRASP
Power Level : 4
Expertise : Psychometabolism
Duration : Strength * 15 rounds
Target : Self
Cost : 40 Psionic Energy
Maintain : 4 Stam per combat round
Command : actuate conductive grasp <off>
Description:
Your hands begin to glow with a reddish tint, indicative of a powerful
psionic enhancement. You attempt to make an extra attack with your hand
each round. A hit causes damage to your foe and transfers some of that
damage as healing back to you.
You must have a free hand to actuate this power.
Even though you can turn off this power before the duration is up, it
will always costs Psionic Energy to turn on.
NOTE: Not compatible with
talons or
bear claw.
Ability T Psi Sta M Area
------- - --- --- - ----
insightful reaction 4 40 0 Y Clairsentience
ubiquitous vision 4 40 0 N Clairsentience
astral construct 3 4 40 0 Y Metacreativity
dismiss ectoplasm 4 40 0 N Metacreativity
ectoplasmic wall 4 40 0 Y Metacreativity
whitefire 4 40 0 N Metacreativity
greater concussion 4 40 0 N Psychokinesis
improved valor 4 40 0 Y Psychokinesis
inertial barrier 4 40 0 Y Psychokinesis
conductive grasp 4 40 0 Y Psychometabolism
displacement 4 40 0 Y Psychometabolism
improved biofeedback 4 40 0 Y Psychometabolism
psychofeedback 4 40 0 Y Psychometabolism
astral steed 4 40 0 N Psychoportation
fly 4 40 0 Y Psychoportation
hustle 4 40 0 N Psychoportation
forget 4 40 0 N Telepathy
mind shatter 4 40 0 Y Telepathy
T - Tier, Psi - Psi Cost, Sta - Stamina cost, M - Maintainable