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CONDUCTIVE GRASP

Power Level : 4 Expertise : Psychometabolism Duration : Strength * 15 rounds Target : Self Cost : 40 Psionic Energy Maintain : 4 Stam per combat round Command : actuate conductive grasp <off>

Description: Your hands begin to glow with a reddish tint, indicative of a powerful psionic enhancement. You attempt to make an extra attack with your hand each round. A hit causes damage to your foe and transfers some of that damage as healing back to you. You must have a free hand to actuate this power. Even though you can turn off this power before the duration is up, it will always costs Psionic Energy to turn on. NOTE: Not compatible with talons or bear claw.

Ability T Psi Sta M Area ------- - --- --- - ---- insightful reaction 4 40 0 Y Clairsentience ubiquitous vision 4 40 0 N Clairsentience astral construct 3 4 40 0 Y Metacreativity dismiss ectoplasm 4 40 0 N Metacreativity ectoplasmic wall 4 40 0 Y Metacreativity whitefire 4 40 0 N Metacreativity greater concussion 4 40 0 N Psychokinesis improved valor 4 40 0 Y Psychokinesis inertial barrier 4 40 0 Y Psychokinesis conductive grasp 4 40 0 Y Psychometabolism displacement 4 40 0 Y Psychometabolism improved biofeedback 4 40 0 Y Psychometabolism psychofeedback 4 40 0 Y Psychometabolism astral steed 4 40 0 N Psychoportation fly 4 40 0 Y Psychoportation hustle 4 40 0 N Psychoportation forget 4 40 0 N Telepathy mind shatter 4 40 0 Y Telepathy T - Tier, Psi - Psi Cost, Sta - Stamina cost, M - Maintainable