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ECTOPLASMIC ARMOR

Power Level : 6 Expertise : Metacreativity Duration : Intelligence * 15 rounds Target : None Cost : 160 Psionic Energy Maintain : None. Command : actuate ectoplasmic armor [type]

Description: You pull and harden some ectoplasm into a wearable piece of armor. Even though it is strong and durable, it is still breakable. When the duration is up, the ectoplasm dissipates back into the Astral plane. The types of armor that can be create are: Armour, shield, boots, cloak, gloves, greaves, breastplate, helmet, amulet, ring, bracelet or other. The strength of the armor is dependent on your expertise in metacreativity.

Ability T Psi Sta M Area ------- - --- --- - ---- precognition 6 160 0 Y Clairsentience shield of prudence 6 160 0 Y Clairsentience astral construct 5 6 160 0 Y Metacreativity ectoplasmic armor 6 160 0 Y Metacreativity flaming shroud 6 160 0 Y Metacreativity greater biocurrent 6 160 0 Y Psychokinesis psychic vampire 6 160 0 N Psychokinesis adapt body 6 160 0 Y Psychometabolism greater verve 6 160 0 Y Psychometabolism phase shift 6 160 0 Y Psychoportation sanctuary 6 160 0 Y Psychoportation greater mindlink 6 240 0 Y Telepathy mind switch 6 160 0 Y Telepathy T - Tier, Psi - Psi Cost, Sta - Stamina cost, M - Maintainable