Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7
GREATER BIOCURRENT
Power Level : 6
Expertise : Psychokinesis
Duration : Special
Target : 4 Mobs max
Cost : 160 Psionic Energy
Maintain : 3 Psi per combat round + 6 SP Per Mob/Combat Round
Command : actuate greater biocurrent [target]
Description:
You create an electrical current between you and up to four other mobs.
The linked creatures take damage each round as long as you have SPs
available to maintain the link. Leaving the room (either you or the mob)
causes the link to break and you will have to re-establish it.
Targets must be specified to use this power. This is an upgrade to
biocurrent. Not compatible with
biocurrent.
Ability T Psi Sta M Area
------- - --- --- - ----
precognition 6 160 0 Y Clairsentience
shield of prudence 6 160 0 Y Clairsentience
astral construct 5 6 160 0 Y Metacreativity
ectoplasmic armor 6 160 0 Y Metacreativity
flaming shroud 6 160 0 Y Metacreativity
greater biocurrent 6 160 0 Y Psychokinesis
psychic vampire 6 160 0 N Psychokinesis
adapt body 6 160 0 Y Psychometabolism
greater verve 6 160 0 Y Psychometabolism
phase shift 6 160 0 Y Psychoportation
sanctuary 6 160 0 Y Psychoportation
greater mindlink 6 240 0 Y Telepathy
mind switch 6 160 0 Y Telepathy
T - Tier, Psi - Psi Cost, Sta - Stamina cost, M - Maintainable