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GREATER BIOCURRENT

Power Level : 6 Expertise : Psychokinesis Duration : Special Target : 4 Mobs max Cost : 160 Psionic Energy Maintain : 3 Psi per combat round + 6 SP Per Mob/Combat Round Command : actuate greater biocurrent [target]

Description: You create an electrical current between you and up to four other mobs. The linked creatures take damage each round as long as you have SPs available to maintain the link. Leaving the room (either you or the mob) causes the link to break and you will have to re-establish it. Targets must be specified to use this power. This is an upgrade to biocurrent. Not compatible with biocurrent.

Ability T Psi Sta M Area ------- - --- --- - ---- precognition 6 160 0 Y Clairsentience shield of prudence 6 160 0 Y Clairsentience astral construct 5 6 160 0 Y Metacreativity ectoplasmic armor 6 160 0 Y Metacreativity flaming shroud 6 160 0 Y Metacreativity greater biocurrent 6 160 0 Y Psychokinesis psychic vampire 6 160 0 N Psychokinesis adapt body 6 160 0 Y Psychometabolism greater verve 6 160 0 Y Psychometabolism phase shift 6 160 0 Y Psychoportation sanctuary 6 160 0 Y Psychoportation greater mindlink 6 240 0 Y Telepathy mind switch 6 160 0 Y Telepathy T - Tier, Psi - Psi Cost, Sta - Stamina cost, M - Maintainable